In which Julian stumbles over a serious gotcha in Python’s SMTPHandler for logging messages.
Read more...In which Julian stumbles over a serious gotcha in Python’s SMTPHandler for logging messages.
Read more...The idea of the computer popping up each morning and saying “Well done! You just hit your highest week’s turnover ever.” or “Oh dear! You had your worst continuous run of profit-less transactions in a row!” might make my job more interesting…
Read more...Is the real problem with compilers (and web-development and unit-tests) that they force a context-switch in the middle of the development process?
Read more...In which Julian tries to choose a data-structure with a low constant time, in a low constant time.
Read more...I have often considered writing a Battleship-playing AI, but I never have.
Now, I discover, there is a Battleship-playing AI competition, which I don’t have the time (or .NET experience) to enter.
Read more...OTTF (short for One Two Three Four) is a simple single-person puzzle game.
I re-use my Game Framework to solve it.
Read more...Another puzzle solved with the same architecture as before, but this time, with added code re-use.
Read more...